Victoria University of Wellington presents new projects and research in Games on the Edge, Interactive Technology, and Beyond
Talks from Dr. Pippin Barr (Canada), Dr. Rilla Khaled (Canada), and CMIC Executive Advisor and Professor Emeritus in Georgia Tech’s College of Computing James D. Foley (USA) alongside with short presentations from Victoria University of Wellington faculty in the Computational Media Innovation Centre (CMIC) and the School of Design. Get inspired, meet like-minded people interested in game development and interaction and make new connections!
This is a free event open to the public. However, we kindly ask you to register via Eventfinda to secure your seat.
Jim Foley has co-authored four computer graphics texts, is a Member of the US National Academy of Engineering and Fellow of the Association for the Advancement of Science, ACM and IEEE. He received ACM/SIGGRAPH's Lifetime Achievement Award for contributions to computer graphics and ACM/SIGCHI’s Lifetime Achievement Award for contributions to Human-Computer Interaction.
Foley previously served on the faculties of UNC-Chapel Hill and The George Washington University. He directed Mitsubishi Electric’s US research labs, served as chairman of the Computing Research Association (an organization of over 250 North American computer science and computer engineering university departments, professional societies and research labs), and led an economic development activity for the state of Georgia.
Rilla Khaled is teaching interaction design, serious game design, and programming, among other subjects. She is a former director of the Technoculture, Art, and Games (TAG) Research Centre, Canada's most well-established games research lab, in the Milieux Institute for Arts, Culture, and Technology. Rilla’s research is focused on the use of interactive technologies to improve the human condition, a career-long passion that has led to diverse outcomes, including designing award-winning serious games, creating speculative prototypes of near-future technologies, developing a framework for game design specifically aimed at reflective outcomes, and working with Indigenous communities to use contemporary technologies to imagine new, inclusive futures. rillakhaled.com
Pippin Barr creates videogames addressing everything from airplane safety instructions to dystopian post-work futures to re-telling mythological stories of punishment as games of chess. Pippin holds a Ph.D. in Computer Science from Victoria University of Wellington, New Zealand, wrote a book called How To Play a Video Game, and won't stop tweeting his game ideas. His website, pippinbarr.com, collects all his creative activities into one place.
When: 27 November 3pm-8.30pm
Where: Victoria University of Wellington, Faculty of Architecture and Design,139 Vivian Street, 6011 Wellington
Contact: Liisa Tervinen email@example.com
From 3pm to 5pm Two Player Mode: CMIC & School of Design - Current Projects
Location: Room VS201
CMIC Level: Introduction to CMIC by Ian Loh, Research at CMIC - Computational Media for Future Experiences by Rafael do Anjos and Daniel Medeiros
School of Design Level: Zach Dodson, Areito Echevarria, Michael Fallik, Tuakana Metuarau, Raqi Syed, Laura Yilmaz.
5pm to 6pm Reload - Mix & Mingle
Location: Room VS204
6pm - 8.30pm GAMES ++ Story Mode Keynotes
Location: Lecture Theatre LT1
Let's Play: Ancient Greek Punishment: Let the Punishment Fit the Design by Dr. Pippin Barr, Department of Design and Computation Arts at Concordia University in Montréal, Canada
Speculative Play: Dystopian Near Futures by Dr. Rilla Khaled, Department of Design and Computation Arts at Concordia University in Montréal, Canada
Games for Economic Development by CMIC Executive Advisor and Professor Emeritus in Georgia Tech’s College of Computing James D. Foley, USA
Organised by CMIC and School of Design. Sponsored by Game Developers of Wellington http://gdow.org.nz.